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Blog · engineering

8 posts filed under engineering, newest first.

ENGINEERINGJul 133 min

The week I closed forty issues on purpose

My open-issue count went from north of thirty to about four this week, and most of that drop was not work finishing. It was work getting deleted on purpose: a launch shelved, a roadmap shuttered, a...

ENGINEERINGJul 123 min

My changelog read like a git log in a newsletter costume

The weekly send was merged pull-request titles with a subject line on top. This is the work of making it something a person would open: the machine assembles the facts, a human gate decides what is...

ENGINEERINGJul 117 min

Two thousand pull requests in 151 days

Pull request #2000 merged into this repo on a Friday evening, thirteen seconds after it opened. Here is the confetti, a picture tour of what 2,000 pull requests built, and the honest footnotes abou...

ENGINEERINGJul 113 min

A scheduled job that does nothing still looks green

A cron that crashes pages you. A cron that quietly stops firing, or fires and does nothing, says nothing at all, and silence looks exactly like success. So I built a heartbeat dashboard for silent ...

ENGINEERINGJul 103 min

I rendered a real airport from open data in plain three.js

Tashkent International, drawn to scale from OpenStreetMap: both runways with their painted markings, the terminals, and a night lighting rig that comes up on the city's own clock. No game engine, n...

ENGINEERINGJul 94 min

The site read like an LLM because it was

For a year the prose here read like a machine made it, for the honest reason that a machine often did. So I built a voice-fit meter calibrated on my own pre-model writing, a rewriter that ranks can...

ENGINEERINGJul 78 min

How I run parallel AI agents on a 559k-line repo without it rotting

One Next.js repo, half a million lines, several Claude Code sessions a day, ~65 PRs a week. Everyone predicts the same three deaths: slop, rot, and merge hell. The repo is alive anyway, because I s...

ENGINEERINGJul 65 min

A two-rung gate for AI-tested games

Screenshots are how you catch a game that renders wrong, but a screenshot judged by a language model cannot block a merge. So the games on this site get tested twice: an LLM looks at every game eac...