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TAS · Tashkent International

The airport, in 3D

International ArrivalInternational DepartureLocal Airlines (Tashkent-3)Government terminal (Tashkent-1)

Drag to orbit, pinch or scroll to zoom. The red building is international arrivals, and after dark (Tashkent time) the whole field lights up.

· © OpenStreetMap (ODbL)

The arrival model

Tashkent International (UTTT/TAS) rendered to scale from OpenStreetMap: both parallel runways with their painted piano keys and designators, a hundred-odd taxiway segments, the aprons, the jet bridges, and all four terminal buildings - with the «Tashkent-2» International Arrival building picked out in red, because that's the door most visitors actually walk out of. The walkthrough retraces an international arrival step by step, from touchdown to the landside meeting point where the welcome party stands. It was built for one specific arriving father, but it works for anyone's.

The field also keeps Tashkent's clock. Uzbekistan sits at UTC+5 year-round, so the scene defaults to live local time: open it after dark there and the runway edge lights come up, the approach-strobe rabbit runs toward the 26R threshold, the PAPI shows its whites and reds, the taxiway centrelines go green, the terminals glow, and the city behind fills with lit windows under a starfield. You can force day or night from the sky control (both are shareable links). And Ride the landing puts the camera behind the arriving aircraft for the whole final approach - touchdown, rollout, and a hand-back to the overview - while a second aircraft climbs out from the parallel runway and the parked line-up waits on the real UK-stands.

Technically it's a sibling of the Grove parcel model - the same recipe of open-data footprints, a pure equirectangular projection, and plain three.js, applied to an airfield instead of a village: runway and taxiway centrelines become ribbon geometry at their real tagged widths, terminal footprints extrude to their tagged heights. How surfaces like this fit the wider site is mapped on the architecture page, and the rest of the interactive shelf lives in the games library.

Data © OpenStreetMap contributors (ODbL), fetched via the Overpass API - refresh with node scripts/tashkent/fetch-osm.mjs. Walkthrough tips are general knowledge, not live airport information: check your airline and the airport's own channels for anything that matters. Public geographic data only.