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The store · stack

Ship-It Automation

4 systems

The site builds, tests, and operates itself.

The autonomy stack: authored workflow graphs run node-by-node, a job queue gives agents scheduled work with artifacts, a per-PR harness gates the games on real mobile QA, and a managed secret store keeps the whole thing rotatable without redeploys.

Workflows Engine

Versioned, authored workflow graphs executed node-by-node.

A general workflow engine: versioned graph definitions, run history, and per-node execution records. Triggers fire off a domain-event bus; operator nodes dispatch agent jobs.

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Agent Jobs

A task queue for autonomous agents, with schedules and artifacts.

The queue behind the autonomous agents: queued/running/done jobs with verdicts and results, recurring schedules, and artifacts (screenshots, files). The site-health canary and playtest smoke both run on it.

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Playtest Harness

Autonomous mobile QA for the WebGL/Canvas2D game library.

Two rungs of game QA: a nightly LLM smoke pass that screenshots every game at a mobile viewport with software WebGL, and a deterministic per-PR Playwright gate that blocks merges on layout, obstruction or render regressions.

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Secrets Store

DB-first, rotatable secrets with a drift-audit gate.

A managed secret store: values resolve DB-first (getSecretValue) so they rotate from an admin console with no redeploy, encrypted at rest, and a classified inventory ledger gates every token against the code that uses it via the secrets:audit check.

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