A reel of the games
The Studio learned a new trick: filming the games. Six of them — RECURRENCE, The Undercroft, Globe Trekkers, Cube Dojo, Chroma, ChessGuessr — captured headlessly (software WebGL and all) and cut into one reel. A two-minute build log.
Now that the site can film itself, I pointed the camera at the games. Here's a reel of six — captured straight off the running site, the 3D ones included, and cut together.
In the reel
- RECURRENCE — real-time tower defense, rendered in 3D
- The Undercroft — a dungeon roguelike
- Globe Trekkers — raise and evolve a creature across a world
- Cube Dojo — a 3D Rubik's trainer
- Chroma — the four-color theorem, as a puzzle
- ChessGuessr — name the opening before the clock
There are a couple dozen more where those came from.
Filming a game is harder than filming a page
A web page holds still; a game does not — and half of these run on WebGL with no GPU in the recording box. So the recorder boots Chromium with software WebGL (SwiftShader, the same trick the games' nightly playtest uses), drives each game past its menu, films a few seconds, and ffmpeg cuts the clips into one portrait reel. The spinning cube and the color-fills are the real thing, rendered on a CPU.
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